Originally created starting back in around 2010, Aleph took several years and a successful Kickstarter campaign to finish. The end result was an incredibly long and detailed RPG where your choices matter. And now it is available to all who wish to play it!
You are the Seer, a stranger in a strange world. You're drawn to this world by forces unknown, and tasked with the purpose of delivering it from the grips of a terrible evil... whether or not you do so, or join it, is up to you.
Your choices make a difference in Aleph. The party you recruit, the mercenaries you hire, the items you acquire, the dungeons you visit, the objects you craft... all of it will influence how you ultimately play the game. But more importantly, the moral choices you make will greatly affect numerous outcomes throughout the game. Commit murder in town, you will be attacked by the guards. Steal too much? You can be thrown in a dungeon.
More importantly though, the great evil that threatens the world upon its waking state is directly influenced by the moral choices you make throughout your journey. The more you adhere to the Principles of the Aleph and make good moral choices, the easier the fight against the great evil will be. Should you make numerous nefarious choices, you may not be able to defeat the evil, though you may join it...
You are the Seer, a stranger in a strange world. You're drawn to this world by forces unknown, and tasked with the purpose of delivering it from the grips of a terrible evil... whether or not you do so, or join it, is up to you.
Your choices make a difference in Aleph. The party you recruit, the mercenaries you hire, the items you acquire, the dungeons you visit, the objects you craft... all of it will influence how you ultimately play the game. But more importantly, the moral choices you make will greatly affect numerous outcomes throughout the game. Commit murder in town, you will be attacked by the guards. Steal too much? You can be thrown in a dungeon.
More importantly though, the great evil that threatens the world upon its waking state is directly influenced by the moral choices you make throughout your journey. The more you adhere to the Principles of the Aleph and make good moral choices, the easier the fight against the great evil will be. Should you make numerous nefarious choices, you may not be able to defeat the evil, though you may join it...
Challenge comes to you not just in the form of combat against a huge multitude of enemies and boss encounters, but also in the form of numerous puzzles and riddles to solve, artifacts to find, and a huge world to explore.
Indeed, the world of Aleph is very large, and it is also open. You are free to visit whichever towns, whichever dungeons whenever you please. A boat is required to sail to some of the locations.
This might sound daunting, and perhaps it is, but you are not alone and unprepared. Many allies await you throughout the world of Aleph, happy to join your party. Each ally brings several unique skills to the group, so it is up to you to make the tactical choices - do you bring with you a healer? A potent mage? A stalwart knight to tank damage? How about a girl that transforms into a golem? Beyond the help in the form of friends, you are bestowed with one of the titular Alephs, a small round gem that allows you to locate objects, people, and locations.
Aleph also comes with a Seer's Companion Tome, a separate PDF that will provide useful and insightful information for numerous aspects of the game world.
If you are looking for a challenging RPG with an epic amount of content, this is the RPG for you.
Indeed, the world of Aleph is very large, and it is also open. You are free to visit whichever towns, whichever dungeons whenever you please. A boat is required to sail to some of the locations.
This might sound daunting, and perhaps it is, but you are not alone and unprepared. Many allies await you throughout the world of Aleph, happy to join your party. Each ally brings several unique skills to the group, so it is up to you to make the tactical choices - do you bring with you a healer? A potent mage? A stalwart knight to tank damage? How about a girl that transforms into a golem? Beyond the help in the form of friends, you are bestowed with one of the titular Alephs, a small round gem that allows you to locate objects, people, and locations.
Aleph also comes with a Seer's Companion Tome, a separate PDF that will provide useful and insightful information for numerous aspects of the game world.
If you are looking for a challenging RPG with an epic amount of content, this is the RPG for you.
Trivia:
Aleph was successfully Greenlit on Steam on 1/2/15.
Aleph was originally titled "Unsung Heroes".
The Aleph project began seeking funds on May 29, 2011. It reached its funding goals on June 9, 2011. It reached 456% funding by July 14, 2011, far exceeding expectations for the project, and affording better quality and quantity music, art, and enabling future projects.
Aakaash Rao agreed to do the music for Aleph in October 2010. This was the absolute greatest thing to happen to this project.
I was originally obsessed with putting an Ettin in as a monster. The original alpha build had an Ettin I drew, but it did not make it to Beta. The original plant monsters I made were also cut.
A portion of graphics (particularly the monsters) were created by Andrew Rowe, creator of Arch-Mage and other Flash games. I learned a lot about creating graphics from him.
Originally, the game was to be a prequel to an unfinished game I created in 2009-2010 titled "Tears of Reality".
Almost everyone who pledged funding for Aleph ultimately appears on an in-game tombstone or other in-game location.
Pretty much all of my favorite characters were created by Kickstarter backers.
A large number of monsters were inspired by Dungeons & Dragons, a game my friends and I played a great deal of in our youths.
Aleph was successfully Greenlit on Steam on 1/2/15.
Aleph was originally titled "Unsung Heroes".
The Aleph project began seeking funds on May 29, 2011. It reached its funding goals on June 9, 2011. It reached 456% funding by July 14, 2011, far exceeding expectations for the project, and affording better quality and quantity music, art, and enabling future projects.
Aakaash Rao agreed to do the music for Aleph in October 2010. This was the absolute greatest thing to happen to this project.
I was originally obsessed with putting an Ettin in as a monster. The original alpha build had an Ettin I drew, but it did not make it to Beta. The original plant monsters I made were also cut.
A portion of graphics (particularly the monsters) were created by Andrew Rowe, creator of Arch-Mage and other Flash games. I learned a lot about creating graphics from him.
Originally, the game was to be a prequel to an unfinished game I created in 2009-2010 titled "Tears of Reality".
Almost everyone who pledged funding for Aleph ultimately appears on an in-game tombstone or other in-game location.
Pretty much all of my favorite characters were created by Kickstarter backers.
A large number of monsters were inspired by Dungeons & Dragons, a game my friends and I played a great deal of in our youths.