*Note: This game is unencrypted - if you have RPG Maker VX Ace, you should be able to freely look under the hood of this game.
Developed as part of the 2014 Indie Game Development Competition, Ashworth was created in a mere 30 days. Ashworth was made using primarily the Mythos resources (from the Resource section of this site) mixed with some High Fantasy and custom resources.
Taking place in the fictional New England town of Dalwick circa 1930's, Ashworth is a psychological mystery RPG that gives a nod to the likes of HP Lovecraft with some inspiration from real-life events. You play as Robert, a young man who finds out that his mother has committed suicide. Attending her funeral in the fictional New-England town of Dalwick, Robert quickly discovers that his mother is not the first nor last in a string of strange suicides in the down. In fact, since stepping foot in town, Robert has been feeling a bit... off. Seeing things out of the corner of his eye, paranoid thoughts, and stranger things lurking within his mind free themselves of their mental chains and come forth. Whilst combating his own decaying mental state, Robert must discover the cause of his mother's suicide and uncover a much darker family secret.
Developed as part of the 2014 Indie Game Development Competition, Ashworth was created in a mere 30 days. Ashworth was made using primarily the Mythos resources (from the Resource section of this site) mixed with some High Fantasy and custom resources.
Taking place in the fictional New England town of Dalwick circa 1930's, Ashworth is a psychological mystery RPG that gives a nod to the likes of HP Lovecraft with some inspiration from real-life events. You play as Robert, a young man who finds out that his mother has committed suicide. Attending her funeral in the fictional New-England town of Dalwick, Robert quickly discovers that his mother is not the first nor last in a string of strange suicides in the down. In fact, since stepping foot in town, Robert has been feeling a bit... off. Seeing things out of the corner of his eye, paranoid thoughts, and stranger things lurking within his mind free themselves of their mental chains and come forth. Whilst combating his own decaying mental state, Robert must discover the cause of his mother's suicide and uncover a much darker family secret.
Trivia
-Ashworth takes inspiration from the real life case of Rosemary Kennedy. Further inspiration comes from the works of H.P.Lovecraft.
-The game was made in 30 days for the 2014 Indie Game Developer Contest. It uses many of the Mythos resources from the Mythos resource pack.
-The game makes heavy use of a modified version of the engine used by Aleph.
-Deemed "too scary" by numerous players to actually play all the way through - you be the judge!
-Ashworth takes inspiration from the real life case of Rosemary Kennedy. Further inspiration comes from the works of H.P.Lovecraft.
-The game was made in 30 days for the 2014 Indie Game Developer Contest. It uses many of the Mythos resources from the Mythos resource pack.
-The game makes heavy use of a modified version of the engine used by Aleph.
-Deemed "too scary" by numerous players to actually play all the way through - you be the judge!