Tough to Kill is a zombie shoot-'em-up / survival / objective-based arcade-style shooter developed in HTML5, so you can play it from the comfort of your own browser. It features a top-down perspective, 2D physics, pixel-perfect bullet collision, dynamic layouts, a cache of weaponry, and of course, hordes and hordes of flesh-eating, brain-chewing, bone-sucking zombies and monsters, gigantic bosses, and much more!
What makes Tough to Kill different from other top-down shooters is its dynamic environments and the player's ability to control the environment with physics and game mechanics. You can push a couch in front of a window to slow down zombies, who of course, will push it out of the way to get at your flesh. You can grab a toolbox and set up a barricade to hold off a horde from one direction while you deal with a horde coming in from another. Set landmines and traps in strategic areas and lure zombies into them and blow them to bits!
With an arsenal of weapons at your disposal, and countless monsters and bosses, you will have everything you need to take those flesh-eaters down with you! Choose from a large variety of perks to customize your strengths to your liking!
*Note: This title is currently unavailable, still need to compile it for deployment, but below you can view some of the gameplay in action (forgive the graininess of the visuals, my recording software was not great!)
What makes Tough to Kill different from other top-down shooters is its dynamic environments and the player's ability to control the environment with physics and game mechanics. You can push a couch in front of a window to slow down zombies, who of course, will push it out of the way to get at your flesh. You can grab a toolbox and set up a barricade to hold off a horde from one direction while you deal with a horde coming in from another. Set landmines and traps in strategic areas and lure zombies into them and blow them to bits!
With an arsenal of weapons at your disposal, and countless monsters and bosses, you will have everything you need to take those flesh-eaters down with you! Choose from a large variety of perks to customize your strengths to your liking!
*Note: This title is currently unavailable, still need to compile it for deployment, but below you can view some of the gameplay in action (forgive the graininess of the visuals, my recording software was not great!)
Trivia
-The original Tough to Kill was successfully funded at 205% of its original funding goal on 6/19/2012.
-Kristopher Mercier is actually a co-worker of mine at the hospital that we both work. He is a gun enthusiast and our discussions naturally gravitate towards zombies attacking the hospital.
-Tough to Kill was originally going to be a single-room shmup, but ultimately evolved into a much larger game involving physics, a perk system, and much more.
-Kris doesn't actually look like the character in the game, no matter how much he disagrees.
-The original Tough to Kill was successfully funded at 205% of its original funding goal on 6/19/2012.
-Kristopher Mercier is actually a co-worker of mine at the hospital that we both work. He is a gun enthusiast and our discussions naturally gravitate towards zombies attacking the hospital.
-Tough to Kill was originally going to be a single-room shmup, but ultimately evolved into a much larger game involving physics, a perk system, and much more.
-Kris doesn't actually look like the character in the game, no matter how much he disagrees.